Research/experimental project focused on the creation of audiocontrolled 3d objects.
The base concept is rather simple: create virtual geometry completely driven and shaped by audio events and place it into real environments, composing cinematic little short films.
The process consists in:
1. creating sound designs
2. process them into a number of audio tracks (isolating various frequencies and patterns of interest in the spectra)
3. using the resulting tracks into audio controllers for a 3d animation (in 3ds Max). The controllers convert the audio signal amplitude into a specific value for every point in time. Eventually, every parameter of the animation is audio controlled
4. creating a short movie with the resulting animation