Research project focused on the creation of completely audiocontrolled animation and automated motion design.

The base concept is rather simple: to create virtual geometry completely driven and shaped by audio events, and make it look real by placing it into real filmed environments, composing cinematic little short films.



1. Creating sound designs


2. Process the audio into a number of audio tracks (isolating various frequencies and patterns of interest in the spectra)


3. Wire the resulting tracks into audio controllers for a 3d animation (in 3ds Max)

The controllers convert the audio signal amplitude into a specific value for every point in time. Eventually, every parameter of the animation is audio controlled.



Creating a short movie with the resulting animation.